

- #Halo reddit campaign armor and colors full#
- #Halo reddit campaign armor and colors plus#
- #Halo reddit campaign armor and colors series#
The open world is just to pad the campaign which, I might add, is completely irrelevant. The grapple shot is fantastic, but why then spoonfeed abilities at random intervals so that once you get new abilities you never use them because you've already learned to adapt with what you have? For every great idea it has a mediocre one. It is the most expensive game ever made at half a BILLION dollars, that is insane and it has absolutely nothing to show for such a ridiculous cost. Halo Infinite has been an absolutely ridiculous cash sink of a game that has literally nothing to show for it. Of course they could always shock us and start delivering things like forge and maps sooner than expected. Now they just need to get everything rolling smoothly (and I think they have) but we won't see the results of these changes for a few months. It was a return to form and there was no pay to win aspects in the battlepass or other MTX. That's why I was so happy when infinite launched. It's basically the same game as the 360 launch title just prettier and with massive amounts of MTX and by micro I actually mean way too expensive and also kind of unfair since a large number of those packages come with weapons that give you an advantage over others.
#Halo reddit campaign armor and colors series#
Hopefully Microsoft keeps cod on an every other year release schedule because that series needs to change.
#Halo reddit campaign armor and colors plus#
Plus I imagine the 1 year anniversary will be pretty big when you consider there won't be a new COD or Battlefield to contend with. Yeah it stinks having to wait, especially since the game is so much fun to play but I think it will be worth it sooner rather than later.
#Halo reddit campaign armor and colors full#
Thankfully it seems that they have worked out everything behind the scenes and they have artists going full tilt, programmers working on some much wanted features and map/mode designers doing the same. Sure COVID didn't help and working from home significantly slows game development because it's harder to quickly get opinions on ideas or grab some help to iterate on an idea but it wasn't the only issue. They have the talent and resources and I think halo infinite taught them quite a bit. Microsoft wants a nice steady cadence of content for Halo just like they want very similar for gamepass. You would think letting developers do their thing would be the way to go but it's just not always the case. So I think we will see some changes at Microsoft in terms of how teams are managed so that this kind of thing doesn't happen again. The issue is some teams need a higher level of supervision than others. Spencer an co have had a hands off approach to development which isn't dissimilar to how they did it with the original Xbox and the first couple years of the 360. He had all the resources and talent needed and completely mismanaged both aspects which got us where we are. The lead who "quit" a few months back was more convinced to do so and get severance or get the boot and walk out without a check. we are looking at moving away completely from the core system." "We realy lost the strength that Halo: Reach and Halo 3 brought to the franchise of allowing players to mix and match everything," Hook said of Halo Infinite's customization. In an official Halo Infinite Season 2 preview livestream, 343 Industries' Head of Design Jerry Hook has confirmed that the developers are looking at getting rid of Halo Infinite's controversial armor core customization system.
